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Nokia has launched the X7, a 4 inch Gaming SmartPhone with an AMOLED Gorilla glass display and an 8 Megapixel camera. As the name implies, Android Wear is simply a variation of Android specifically tailored to smartwatches. This year's Wear update ran on top. Creative Sound BlasterX G6 Creative Sound Blaster Recon3D USB Creative X7 Sennheiser GSX Gaming Audio Amplifier Tritton AX

But the Canadiens got a late power play and levelled things when Shaw beat Andersen upstairs with Shaw was playing his first game in nearly seven months after suffering a knee injury March Montreal rookie Jesperi Kotkaniemi, the first player born in the s, picked up an assist. Prior to the late flurry, the teams traded chances in what was at times a sluggish battle through the neutral zone. Andersen, who set a franchise record for wins last season with 38, made a good pad stop on Brendan Gallagher early in the second before Price matched that save with a lunging effort at the other end on Marleau.

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Price was there again with 2: Montreal had Toronto on its heels early, outshooting the hosts before Lehkonen scored the first goal of the NHL season when he banked a wraparound off Leafs defenceman Ron Hainsey at 9: There were five distinct districts for specific game genres. Europe's Home Square and The Hub featured a "districts design" to access the districts.

List of districts Action District — Action District was reminiscent of a first-person shooter level providing access to action and horror games.

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Sportswalk — Sportswalk featured instant major league sports scores, headlines and highlights, and sports-themed games. Adventure District — Adventure District featured adventure-themed games.

It featured a jungle with tropical areas to explore, including an ancient temple, a coastal shoreline, and a beachfront bar. The space also served as an access point for the game Cutthroats: Battle for Black Powder Cove.

Pier Park North America only - Pier Park was a waterfront boardwalk with a carnival, puzzle, outdoor, and arcade games. Users could ride a ferris wheel with other users, access the RC Rally space, and dance at the dance zone, which was reminiscent of the "Listen Home" kiosk that was featured in the former "Central Plaza". Indie Park — Indie Park allowed users to access various mini-games showcasing various indie developers.

This zone allowed indie developers to showcase their work. Other Core Spaces Home Theatre [82] Asia, Europe, and Japanor Theater Lobby North America — A virtual cinema where users could view a range of video content such as film trailers, game trailers, video game features from first-party such as Qore and third-party publishers such as Eurogamerfull-length TV shows, and podcasts from various gamer organizations. The Theatre Lobby also featured a shop where users could purchase film related clothes and other items, as well as play the mini-game, Scribble Shooter.

It also featured a variety of arcade-machine games including Echochrome. Prizes were awarded for beating the arcade-machine games.

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The Game Space also featured dart boards, as well as arcades from the Namco Museum. The shopping complex allowed users to buy new clothes, accessories, premium locations personal spaces or clubsand other items.

The shopping complex featured various stores for specific products, a video screen, advertising posters, and a place to play chess. All stores could be accessed from the Navigator.

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Users could come here to find out about country-exclusive events and news. Game Spaces Main article: These spaces generally depicted a level of the game itself and had mini-games or interactions related to the game. There were over forty Game Spaces that were released for Home. These Game Spaces varied depending on the region the user was in.

Game Developer Spaces Main article: Video game developers were able to create "Developer Spaces" for their developing company to showcase their products in Home. These spaces generally had mini-games related to their company or games and offered a wide range of content for purchase based on their company.

There were twelve Game Developer Spaces for Home.

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The Illume space had an exhibition of action and adventure sports photographs from Red Bull Illume. The winning photograph from each of the competition's ten categories were displayed on large illuminate cubes, imitating the real-life exhibit. The Red Bull Beach space had the Red Bull Flugtag mini-game where users could compete against one another by launching one of five flying machines off of a foot high deck to try and achieve flight.

Game launching Game launching was a feature in Home which allowed users to launch PS3 games while in Home. There were two types of game launching: Full game launching support allowed users to organize and start multi-player games with other Home users, who may or may not be on their friends lists.

Users could set up a full game launching session by going into their menu screen, selecting "Game Launching", and setting up a session with advanced options. They could also join an existing session. When users had set up a game that was ready to launch, the name of the game and how many players had joined the session was shown under the users' names above their avatar's head.

By using the game launching feature, users were entered directly into the game, bypassing the normal title screen. After the match ended, users could either quit the game and be returned to their XMB, or they could quit the game and be returned to Home.

Simplified game launching, also known as universal game launching, was implemented with Core Client update v1.

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With simplified game launching, users could insert a game into their PS3 while in Home and follow the on-screen directions. Users had a limited number of options to select with simplified game launching. For instance, they could not choose what map or level they wanted, nor could they choose what settings for the map or level within Home.

Users had to do that after the game had been launched. The name of the game and how many users had joined the session was also shown under the users' names above the avatars' heads.

User-generated content Picture frames were the first feature to support user-generated content with photo sharing. The inFamous Game Space also supported user-generated content by allowing users to create their own unique graffiti designs in the graffiti mini-game and save it to their PS3s HDD to display for their friends. Bass was the last thing on my mind.

My speakers sounded like pure crap next to this ridiculous soundfield I was suddenly enveloped in. Dolby Headphone and Headphones in general showed me what a miraculous combo they could be, and I told myself I would never seriously game without either of them ever again.

This was just but the first step into this disease called upgraditis. I knew I'd have to own at least two pairs: One for direct hardcore gaming, where bass was on the lighter side so I could focus on the more important sounds like a grenade pin being released, footsteps, or claymores being placed.

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The other would be for more, non-competitive gaming where I could enjoy what audio as a whole has to offer. I wanted a nice boost in bass, to feel the explosions. Something to directly contrast the sound of the AD but still work well with the Mixamp.

I was also a budget headphone hunter. I loved what cheap headphones had to offer: So I have bought my share of garbage, and gems.

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Enough of that, I'm now going to attempt to remember ALL the headphones I have bought and used since the beginning of my journey. One criteria HAD to be met at first: The headphones would have to work well with Dolby Headphone, or they were gonna be returned or sold. It was that simple to me. I couldn't begin to remember them all anyway. Also rating them based on how good they are for 'fun' gaming anything not taken too seriously, where sound accuracy isn't a huge concernand competitive gaming where sound is incredibly important, specifically positional accuracy and ability to pick up the finer details.

The scores aren't scientific. It's just MY opinion on how they score from a scale of by their own merits, and not how they compare to other scores whether higher or lower, so don't whine about scores, lol. If you send me something for review, I'll give a review of the product if I feel it's worth reviewing for my viewers here.

If not, I will tell you I didn't like it, and that a review wouldn't be favorable, so I would decline. That way you won't have negative press from me on said product, and you can send me something else I MIGHT see in a favorable light.